An events specialist agency can build you a phenomenal booth. But a booth in isolation isn’t the point. The brands that win at Gamescom aren’t the ones with the biggest structure, because there’s more to an event than the booth itself, and there’s no point in creating an incredible space when it’s only contained to Gamescom.
The brands that win at Gamescom aren’t always the ones with the biggest structure, they are the ones that people talk about before, during and after the show.
Gamescom is an integrated campaign
Most brands treat Gamescom as a production problem; they design a stand, build it, and show up. But audiences don’t experience a brand through the booth alone, they encounter it across social, creators, content and culture long before they set foot onto the Gamescom floor.

We build the whole experience
Our strength isn’t just in design and fabrication (although we are very good at that!) It’s about how we connect everything together. We combine creative strategy, wordbuilding, audience insight and integrated thinking into every single part of the process.
Our end result is an experience that lives across every touchpoint.
What that looks like in practice
Well that’s simple. You get strategy, creative direction and experience design grounded in what your audience actually cares about – not just what looks good on the Gamescom floor. Every element is built around worldbuilding that aligns with your brand and community.
Booth design and fabrication aren’t treated as standalone deliverables. We treat them as part of a bigger campaign designed to support storytelling, content capture, and audience flow. From day one, content, creators, and social media are baked into the plan, ensuring your presence reaches far beyond Cologne.
At the same time, we think about how your activation shows up outside the venue, through OOH and cultural storytelling amplifying visibility. And critically, it’s never approached as a one-off. Everything is built with long-term experiential planning in mind, connecting your Gamescom presence to your wider marketing strategy.

Who you’re actually reaching
Your audience at Gamescom isn’t one group. It’s at least three, and they need different things.
Press and media are looking for a story. They need a clear angle, assets ready before they ask, and a reason to write about you specifically instead of the show in general.
Creators need enough creative freedom to make content that fits their channel. The brands that get organic reach are usually the ones that briefed creators on goals rather than exact deliverables.
Consumers and community, both on site and watching from home, respond to things they can participate in or share. A booth built purely for foot traffic misses the much larger audience watching through someone else’s feed.
How to measure whether it worked
Booth traffic is the easiest number to track and the least useful one on its own. A few better indicators:
Share of voice during the show week, meaning how much of the Gamescom conversation mentions your brand relative to competitors.
Content reach generated by creators and press, compared against what a media buy of equivalent size would have cost. This is usually where integrated campaigns prove their value most clearly.
Sentiment and recall in the weeks after (and during). A booth can generate a spike in mentions during the show that disappears by September. A campaign should leave something behind.
A quick self-check
Before locking a Gamescom plan, it’s worth asking a few questions that tend to expose whether a campaign is actually integrated or just a booth with a marketing budget attached:
- Does the plan include content creation before the show starts, or does it begin on day 1 of the event?
- Is there a specific reason for press to cover this beyond having a presence at Gamescom?
- Will there be anything to publish in the 2 weeks after the show, or does the campaign end when the booth comes down?
A quick self-check
What you need is an integrated campaign, and a team that sees the bigger picture. At Gamescom, the brands that win are more than “present.” They’re everywhere.
You need Heaven Media. Don’t take our word for it: see our Crimson Desert Gamescom case study.